The players look for the best places to place their cards with the most valuable CONEX corners. Note: A change of perspective might be needed! They play any action stars you have earned. But only the player who manages to keep plan ahead will become the CONEX master.
52 cards (including action cards), 1 starting player card, 1 point tableau, 4 player markers, 2 action stars (2x star, lightning star), 1 symbol die, 1 set of instructions.
? Take a game marker and place on the starting space of the point tray.
? Deal 5 cards to each player from the draw pile.
? Lay down a hand card (colored CONEX corner on a face of the same color of a card or of the pointtray) or draw two more cards from the draw pile.
? Move the corresponding number of points from the laid down CONEX corner on the point tray. Then
comply with action cards(plus 2 card, card with die) or play action stars.
? The game ends when the final space on the point tray is reached or surpassed or you can no longer lay down a card.
? The player who has the most points wins the game.
? Deal 5 cards to each player from the draw pile.
? Lay down a hand card (colored CONEX corner on a face of the same color of a card or of the pointtray) or draw two more cards from the draw pile.
? Move the corresponding number of points from the laid down CONEX corner on the point tray. Then
comply with action cards(plus 2 card, card with die) or play action stars.
? The game ends when the final space on the point tray is reached or surpassed or you can no longer lay down a card.
? The player who has the most points wins the game.